Published Research

Books & Edited Volumes

Tran, P. & Subrahmanyam, K. (2013). Evidence-based guidelines for the informal use of computers by children to promote the development of academic, cognitive and social skills. Ergonomics.

Greenfield, P. M., & Subrahmanyam, K., Eccles, J. (Eds.).(2012). Interactive media and human development [Special section]. Developmental Psychology.

Subrahmanyam, K., & Šmahel, D. (2011). Digital youth: The role of media in development. New York, NY: Springer Publishing.

Subrahmanyam, K., & Greenfield, P.M. (Eds.). (2008). Social networking sites [Special issue]. Journal of Applied Developmental Psychology, 29.

Publications in Scholarly Journals

Blinka, L., Šmahel, D., Subrahmanyam, K., & Seganti, F. R. (2012). Differences in the Teen blogosphere: Insights from a content analysis of English- and Czech-language weblogs. Young, 20, 277-296.

Reich, S. M., Subrahmanyam, K., & Espinoza, G. (2012). Friending, iMing, and hanging out face-to-face: Overlap in adolescents' online and offline social networks. Developmental Psychology, 48, 356-368.

Linares, K., Subrahmanyam, K., Cheng, R., & Guan, S. A. (2011). A second life within Second Life : Are virtual world users creating new selves and new lives? International Journal of Cyber Behavior, Psychology, and Learning, 1, 50-71.

Subrahmanyam, K. (2009). Developmental implications of children's virtual worlds. Washington and Lee Law Review, 66, 3 , 1065-1083. To be reprinted in A. Burke, and J. Marsh, (eds) (in press) Children's virtual play worlds: Culture, learning and participation. New York, NY: Peter Lang.

Guan, S. A., & Subrahmanyam, K. (2009). Youth Internet use: Risks and opportunities.Current Opinions in Psychiatry, 22, 351-356.

Subrahmanyam, K, Garcia, E. C., Harsono, L. S., Li, J. S., & Lipana, L. (2009). In their words: Connecting online weblogs to developmental processes. British Journal of Developmental Psychology, 27, 219-245.

Subrahmanyam, K., & Greenfield, P. M. (2008). Virtual worlds in development: Implications of social networking sites. Journal of Applied Developmental Psychology, 29, 417-419.

Subrahmanyam, K., Reich, S. M., Waechter, N., & Espinoza, G. (2008). Online and offline networks: Emerging adults use of social networking sites. Journal of Applied Developmental Psychology, 29, 420-433.

Subrahmanyam, K., & Greenfield, P.M. (2008). Communicating online: Adolescent relationships and the media. The Future of Children: Children and Media Technology, 18, 119-146. To be reprinted in Eds. P. Adler and P. Adler, Sociological odyssey: Contemporary readings in introductory sociology, Wadsworth Cengage.

Subrahmanyam, K., Šmahel, D., & Greenfield, P. M. (2006). Connecting developmental processes to the Internet: Identity presentation and sexual exploration in online teen chatrooms . Developmental Psychology, 42, 1-12.

Subrahmanyam, K., & Chen, H (2006). A cross-linguistic study of English- and Chinese- speaking children's learning of object and Substance words. First Language, 26, 141- 160.

Joram, E., Bertheau, M., Gabriele, A, J., Gelman, R., & Subrahmanyam, K. (2005). Using reference points and the mental number line to teach measurement estimation. Journal for Research in Math Education, 36, 4-23.

Subrahmanyam, K., Greenfield, P. M, & Tynes, B. (2004). Constructing sexuality and identity in an online teen chatroom. Journal of Applied Developmental Psychology, 25, 651-666.

Greenfield, P. M., & Subrahmanyam, K. (2003). Online discourse in a teen Chatroom: New codes and new modes of coherence in a visual medium. Journal of Applied Developmental Psychology, 24, 713-738.

Subrahmanyam, K., Greenfield, P. M., Kraut, R., & Gross, E. (2001). The impact of computer use on children's development. Journal of Applied Developmental Psychology, 22, 7-30.

Subrahmanyam, K., Landau, B., & Gelman, R. (1999). Shape, material, and syntax: Interacting forces in children's learning of novel words for objects and substances. Language and Cognitive Processes, 14, 249-281.

Joram, E., Subrahmanyam, K., & Gelman, R. (1998). Measurement estimation: Learning to map the route from numbers to quantity and back. Review of Educational Research, 68, 413-449.

Subrahmanyam, K., & Greenfield, P.M. (1994). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology 15, 13-32.

Book Reviews, Book Chapters, & Handbook Entries

Subrahmanyam, K., & Manago, A. (2011). The Children's Digital Media Center @ LA. In Z. Yan (Ed.) Encyclopedia of Cyber Behavior (pp. 64-76). IGI Global: Hershey, PA.

Michikyan, M., & Subrahmanyam, K. (2011). Social networking sites: Implications for youth. In Z. Yan (Ed.) Encyclopedia of Cyber Behavior. (pp. 132-147) IGI Global: Hershey, PA.

Linares, D., & Subrahmanyam, K. (2011). E-health Behaviors. In Z. Yan (Ed.) Encyclopedia of Cyber Behavior . (pp. 649-660). IGI Global: Hershey, PA.

Subrahmanyam, K., & Greenfield, P.M. (2011). Digital media and youth: Games, Internet, and development. In D. Singer & J. Singer (Eds.), Handbook of children and the media (2nd ed., pp. 75-96). Thousand Oaks, CA: Sage.

Subrahmanyam, K. (2009). Computers as learning tools. In Richard A. Shweder, Thomas R. Bidell, Anne C. Dailey, Suzanne D. Dixon, Peggy J. Miller, and John Modell, (Eds.). The child: An encyclopedic companion, p. 189-190. Chicago: University of Chicago Press.

Subrahmanyam, K., Gelman, R., & Lafosse, A. (2003). Animates and other separably moveable objects. In E. M. Forde & G. W. Humphreys (Eds.), Category-specificity in brain and mind (pp. 341-371). Hove, East Sussex: Psychology Press.

Subrahmanyam, K., Kraut, R., Greenfield, P.M., & Gross, E. (2001). New forms of electronic media: The impact of interactive games and the Internet on cognition, socialization, and behavior. In D. Singer & J. Singer (Eds.) Handbook of children and the media, pp. 73- 99. Los Angeles, CA: Sage.

Subrahmanyam, K., & Greenfield, P. M. (1998). Computer games for girls: What makes them play? In H. Jenkins & J. Cassell (Eds.), From Barbie to Mortal Kombat: Gender and computer games (pp. 46-71). Cambridge, MA: MIT Press.